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Tentative Runic -> SwdMagic patch
(05-24-2016, 01:20 PM)FF6Fanatic Wrote: I see, by that logic I need to "push" Rage into the next line of tiles? To apply the increment you mentioned I have to increase the value of the.... erm, I don't know.
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"Siegfd" is kinda odd. I'll make "Siegfried" fit in the menus, no matter what it takes
Have a look in the C3 disassembly:
Code:
(position of and word "Espers")
C3/5C51: 8D798C9AA0A29C00 (position of and word "Magic")
C3/5C59: 8D7A92B09D939E9CA100 (position of and word "SwdTech")
C3/5C63: 0D7B81A5A2ADB300 (position of and word "Blitz")
C3/5C6B: 8D7B8BA8AB9E00 (position of and word "Lore")
C3/5C72: 0D7C919AA09E00 (position of and word "Rage")
C3/5C79: 8D7C839AA79C9E00 (position of and word "Dance")
Those two first bytes are the positioning data. For Rage it's "0D7C". Try changing the 7C and see what happens.
For the character names, it's trickier. I think someone (Pandora's Box?) expanded it to 7 letters, but I'm not sure.
You likely have to move around some SRAM to make longer names fit, in addition to modifying the various menu and dialogue box functions that display character names. It's not easy, but I think it can be done (with some assembly knowledge).
Edit:
Expanded Ability Names patch discussion is here with mention of 9 letter character names: https://www.ff6hacking.com/forums/showth...127&page=8
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