Poll: What kinds of topics are you interested in? (remember, choose ALL that interest you!) This poll is closed. |
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Hacking Q&A / Hack Let's Play Commentary | 3 | 13.04% | |
Hacking Beginner Series | 4 | 17.39% | |
Desperation Attack Enhancement | 3 | 13.04% | |
Primal Ifrit Boss Battle | 3 | 13.04% | |
Low-Level Superboss | 3 | 13.04% | |
FF6 Expansion Toolkit | 2 | 8.70% | |
FF6 - Children of Vector | 4 | 17.39% | |
Other... | 1 | 4.35% | |
Total | 23 vote(s) | 100% |
* You voted for this item. | Show Results |
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Let's Hack FF6 Stream - 5/12/2016
I've chosen beginner's hacking tutorials. While there's plenty of Hex tutorials online, something like absolute, lorom and hirom offset explanation could be good. Event and ASM 101 too, maybe focus on event stuff I have not covered in my two tutorials? As for ASM I'd strongly suggest you wait until you get used with an assembler, because showing newbies to calculate manually branching and learn hex values of opcodes is adding one layer of complexity into something that can already look complex. It's not useless to know how, but the use of an assembler makes that learning very secondary. AI scripting and events seems to be two good alternatives for now.
As for expansion toolkit, it serve little purpose of expanding what we have no editor for I think. While the modified FF3se expansion is static for now, I have plan to make the expansion with my other editor(s) customizable to both FX banks and exhirom banks. I don't mind tweaking my FF6LE+ in that regard and remove the use of the patch. FF6ExED already allow customization and I plan to do the same for FF6EME (both editors should eventually merged into a single one). FF6EME will render the modified and original FF6se outdated.
As for expansion toolkit, it serve little purpose of expanding what we have no editor for I think. While the modified FF3se expansion is static for now, I have plan to make the expansion with my other editor(s) customizable to both FX banks and exhirom banks. I don't mind tweaking my FF6LE+ in that regard and remove the use of the patch. FF6ExED already allow customization and I plan to do the same for FF6EME (both editors should eventually merged into a single one). FF6EME will render the modified and original FF6se outdated.
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