Radom Battle and Boss Themes
#4
(03-08-2016, 06:32 PM)GiĀ Nattak Wrote: Nice! A feature from your hack released far before the actual hack!

(03-08-2016, 10:40 PM)Lockirby2 Wrote: I like this as a patch idea.

Thanks you both. I also had a revelation like Moses before my nap, I was thinking of also releasing the 4 drops per monster feature that was planned for FF6: Enhanced. Since there is 384 * 4 drops to edit, it would require to code a small utility rather than a .asm file but I got the base code for that. You could also assign % for each type of drop, from 25% to all to 70%, 20%, 8% and 2% as an example for the most common to rarest type.

It's not that much work in fact and not a project that would be on several weeks so I'm definitely considering it. Victory

Edit: With the random patch, I also though that as an example if you want 5 songs, you can create a 16 songs table with 3 entries per song and leave one as !noSong. This is more efficient than a table of 8 with 3 null entries. You could also do a table of 128 songs with 127 identical song ID and 1 entry with a special song, kinda of a special battle song with 0.8% chance of occurrence. This is an extreme example but with a little bit more asm work, you could give a special item or even select from another table an item to give at end of combat.
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Messages In This Thread
Radom Battle and Boss Themes - by madsiur - 03-08-2016, 05:56 PM
RE: Radom battle and boss themes - by Gi Nattak - 03-08-2016, 06:32 PM
RE: Radom battle and boss themes - by Lockirby2 - 03-08-2016, 10:40 PM
RE: Radom battle and boss themes - by madsiur - 03-08-2016, 11:20 PM

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