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Adding a character to the Narshe battle

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Event Bits Document: "1A3 B4:3 Multipurpose, Shadow-Related bit; Caseword bit 3"

That whole section of "Multipurpose" are tye bits for checking against CaseWords including the two at the end for the two guest slots, (incase you wanted Banon to be in the rotation). As I said before, you'll need to add that check to the subroutine at CC/C39A so it will run every time a "swap" in run.

As for the reset when touching the save point, don't recall any valid reason for it. Might be something to prevent a cluster puck of some sort if you swapped the characters around exactly 666 times, but I doubt it. Should be able to cut that code without any noticable issues.

On a side note, subroutines are actually really important and valuable if used properly. Granted 90% of the time we use them here to "jump to free space" however they are intended for blocks of code that need to be repeated. Actually funny to look through the code at the different programmers. Some use subroutines every chance they get, others you'd think they never heard of it before. Can really tell the variety in skill levels of the original programmers.


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  • Kugawattan (12-28-2015)



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RE: Adding a character to the Narshe battle - by Catone - 12-28-2015, 09:02 AM

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