12-24-2015, 02:06 PM
Lol, finally i understood today where the RAM is located, in the rom, exactly 
reading RAM map:
$3DAC : Unique monster variables (1 for each monster)
$3DC0 : Counter for how long monster has been alive (2 bytes)
uhm... where's the space to something like 383 variables, considering that after at least 0x14 bytes there's already another thing? i mean, that surely happens, so i wonder how they store them...
you said that 7E/2000-7E/5FFF gets reset, but if i read the code well it looks like it actually stops at 7E/5678?
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Anyway you say the RAM area used for battle is the same space used for maps? in other words it would be necessary to save them into another area and load them before a fight?

reading RAM map:
$3DAC : Unique monster variables (1 for each monster)
$3DC0 : Counter for how long monster has been alive (2 bytes)
uhm... where's the space to something like 383 variables, considering that after at least 0x14 bytes there's already another thing? i mean, that surely happens, so i wonder how they store them...
you said that 7E/2000-7E/5FFF gets reset, but if i read the code well it looks like it actually stops at 7E/5678?
Code:
C0/566A: A20020 LDX #$2000 (from C0/560A)
C0/566D: 8E8121 STX $2181
C0/5670: 9C8321 STZ $2183
C0/5673: A20040 LDX #$4000
C0/5676: A9FF LDA #$FF
C0/5678: 8D8021 STA $2180
C0/567B: CA DEX
C0/567C: D0FA BNE $5678
C0/567E: 60 RTS
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Anyway you say the RAM area used for battle is the same space used for maps? in other words it would be necessary to save them into another area and load them before a fight?
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DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur JokeĀ (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!