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Mass Sprite Sheet Expansion Battle & NPC
12-23-2015, 10:07 PM
Yeah, that was more a matter of having space and making the table long enough to contain the offsets, they also all have their own palettes.
Without some code reworking its limited to one bank though (for just portraits, palettes are elsewhere with one for each graphic regardless if they have their own portrait)but should be plenty unless I find a way to really start cramming new sprites in there. Just in case it comes to that, the table for portraits goes the full length. (As is several are using a "blank" siloette style portrait, but none should come up with a glitched portrait regardless if they are ment to be in the party or not.)
Without some code reworking its limited to one bank though (for just portraits, palettes are elsewhere with one for each graphic regardless if they have their own portrait)but should be plenty unless I find a way to really start cramming new sprites in there. Just in case it comes to that, the table for portraits goes the full length. (As is several are using a "blank" siloette style portrait, but none should come up with a glitched portrait regardless if they are ment to be in the party or not.)
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