(12-18-2015, 04:45 AM)Tenkarider Wrote: unless you manage to make space for 128-256 new battle variables, that would be really hard to do
No need of any battle var at all in the sense of a SRAM byte that can be checked in a battle script, you could just check after the battle set a bit in SRAM that would increase the worn state of the weapon. When all bits are set (8 states), the weapon becomes unusable. You could even have only 4 bits per weapon and do a 25%-50% chance of worn at the end of the battle. Also, no need to do this with every weapon, 2 or 3 top weapons per character could suffice and you'd need between 14 to 42 bytes.
(12-20-2015, 09:02 AM)Kugawattan Wrote: I want to have multiple weapons (id 44, 45, 46, 48) that, once each respectively reach 10 battles, will turn into my equivalent of the Paladin Shield. Just saying, in case you want to provide me a specific fix. Thanks for your time!
More or less the same principle I described above. if one of your 4 weapon is equipped at the end of battle, you set the corresponding bit in the SRAM weapon byte (unless it already equals to 255, which would mean you have reached 8 battles, then you add a palading shield to inventory and remove the weapon) . To make it round, you could consider 8 or 16 battles per weapon. That would require 4 or 8 bytes in SRAM. Your idea is very feasible. But this also mean you could get multiple shield, but that's your thing to manage.