Have a Blitz/SwdTech cast on the user?
#2
Sounds like the targeting is being handled elsewhere, or limited. This looks suspicious:

(Data - commands that need to retarget. 8 commands per byte.)

C2/4E46: 80 (Swdtech)
C2/4E47: 04 (Blitz)
C2/4E48: 0B (Rage, Leap, Dance)
C2/4E49: 00 (Nothing)

Not sure if by simply removing the swdtech one with an EA that it would help, but it's worth a shot. Or probably in this case just duplicate another one of the skill bytes like 04 blitz. There's probably going to be more to it though, this is just a guess and nothing's usually that easy. I'm not sure where the actual re-targeting takes place for the skills in this code either, it's probably obvious but I'm running out of brain power rapidly lol.

I was thinking at first that the targeting for the actual skill itself would need to be changed, which you can do in the battle editor section of usme, but then realized that would effect the entire skill set obviously.
We are born, live, die and then do the same thing over again.
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Messages In This Thread
RE: Have a Blitz/SwdTech cast on the user? - by Gi Nattak - 12-07-2015, 12:19 AM

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