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BTB's Enemy Scripting Tutorial
(11-19-2015, 01:48 AM)Everything Wrote: For most of the FA commands, byte 3 is the monster(s) that will be affected by the animation, one bit for each monster.
Ah, that makes sense. I have the least experience working with animation, hence the generous amount of ?''s
(11-19-2015, 01:48 AM)Everything Wrote: FA 09: Byte 3 is the pan value for the sound effect.
"Pan" value?
(11-19-2015, 01:48 AM)Everything Wrote: FA 0D: This is the final Kefka death animation (where he crumbles into a million pieces). Normal boss death is F5 0C.
Derp. This one was my mistake; for some reason I checked his script and thought that his death animation was being caused by the F5 command. I totally missed the FA underneath it >.>
(11-19-2015, 01:48 AM)Everything Wrote: FB 08: Fill's the target's ATB gauge.
Oh, *that's* what it does? Like, can it be used to give something a turn right after another one? That would be useful because the current version of BNW has a bug where Hidon summons his Hidonites and tries to Shield them all on the same turn, but the Shield misses them because it can't target them yet.
I fixed this by having one of the Hidonites use it, instead, but it's still good to know.
(11-19-2015, 01:48 AM)Everything Wrote: FC 06: The HP value is multiplied by 128.
Oh, yeah. That's... probably a different table I'd need to make >.>
(11-19-2015, 01:48 AM)Everything Wrote: FC 13: I haven't tested this, but I think if you test the number of characters alive, it tests >= instead of <= (see C2/1CFA).
Could be. I never check for remaining characters, so I'm not sure, either.
(11-19-2015, 01:48 AM)Everything Wrote: Target 4D is the last target from the "Targetting" attack.
Would this include the default spell targeting that enemies use, or only the targeting done by F1/FC commands?
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I'm also thinking I should probably put in a note about which variables are ok to use (0-3 & 36) and that 36 is a local variable while the others are global.
"You don't have to be a vampire to die like one... b*t*h." -Simon Belmont
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