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Command Edit Upgrade patch [WIP] Alpha Patch Available

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OK. I have some questions...

What event bit or whatever corresponds to Terra's Morph being unlocked?

What determines if a party member is only a guest?

EDIT:
I just upgraded the command edit routine.
Using the space I saved from optimizing the sustain status screen routine, I moved it up and added 2 minor features to give the whole thing a little polish.
1) When you press the A button to select a command that is not allowed to be changed, for now only Mimic does this, it no longer makes the 'click' sound.
2) Instead it makes the 'buzzer' sound and triggers the mosaic effect.

Here's the code:
Code:
One portion of Gogo's custom command setting in status menu
Gogo:  C3/2248: 20A622   JSR $22A6
       C3/224B: B90000   LDA $0000,Y (get character ID)
       C3/224E: C90D     CMP #$0D     (is character Gogo?)
       C3/2250: B05B     BCS $22AD (branch if greater than or equal)
       C3/2252: 200537   JSR $3705 (set finger positioning data for the four commands in status menu)
       C3/2255: A508     LDA $08
       C3/2257: 8980     BIT #$80 (did you press A?)
       C3/2259: F052     BEQ $22AD
       C3/225B: A54B     LDA $4B
       C3/225D: 85E7     STA $E7
       C3/225F: 64E8     STZ $E8
       C3/2261: 20A622   JSR $22A5
       C3/2264: C220     REP #$20
       C3/2266: 98       TYA
       C3/2267: 18       CLC
       C3/2268: 65E7     ADC $E7
       C3/226A: A8       TAY
       C3/226B: E220     SEP
       C3/226D: B91600   LDA $0016,Y (unmodified commands)
       C3/2270: C912     CMP #$12 (is command Mimic?)
       C3/2272: F02D     BEQ $22A1 (branch to buzzer sound + RTS)
       C3/2274: 20062F   JSR $2F06
       C3/2277: A54E     LDA
       C3/2279: 855E     STA $5E
       C3/227B: A54B     LDA $4B
       C3/227D: 8564     STA $64
       C3/227F: A906     LDA #$06
       C3/2281: 8520     STA $20
       C3/2283: A00C00   LDY #$000C
       C3/2286: 849C     STY $9C    
       C3/2288: A96A     LDA #$6A
       C3/228A: 8527     STA $27 (queue up to execute at C3/63A7)
       C3/228C: A965     LDA #$65
       C3/228E: 8526     STA $26 (execute at C3/36E7)
       C3/2290: 200364   JSR $6403
       C3/2293: AF899D7E LDA $7E9D89
       C3/2297: 8554     STA $54
       C3/2299: 4C0C64   JMP $640C (set finger positioning data for Gogo's customizable commands)
       C3/229C: 20B20E   JSR $0EB2 (makes the click sound)
       C3/229F: 800C     BRA $22AD (skip buzzer sound)
GBuzz: C3/22A1: 20C00E   JSR $0EC0 (makes the buzzer sound)
       C3/22A4: 205D30   JSR $305D (triggers the mosaic effect)
       C3/22A7: 8007     BRA $22AD (isolate Sub-routine)
GSub1: C3/22A9: 7B       TDC
       C3/22AA: A528     LDA $28
       C3/22AC: 0A       ASL A
       C3/22AD: AA       TAX
       C3/22AE: B46D     LDY $6D,X    
GEnd:  C3/22B0: 60       RTS

       C3/22B1: A509     LDA $09
       C3/22B3: 8980     BIT #$80 (did you press B?)
       C3/22B5: F009     BEQ $22BD
       C3/22B7: 20A90E   JSR $0EA9
       C3/22BA: A904     LDA #$04
       C3/22BC: 8527     STA $27 (init the main menu, queue up to execute at C3/1A8A)
       C3/22BE: 6426     STZ $26 (fade out)
GEnd2: C3/22C0:    60       RTS

       C3/22C1: EAEA     Free Space
       C3/22C3: EAEA     4 Bytes

EDIT2:
Here is another observation I just made.
The text for the command in the 16th position actually IS drawn to the screen.
It's just in the wrong place.
I tried this with everything the way it is right now; optimized status screen + upgraded command edit.
If I mark Morph as allowed in usME, load up a save from the very end of the game having a full party roster, then the text for Rage is pushed down to the 16th slot when I open the status screen as expected there is nothing in the 16th position even though I can point to it as expected.
However, when I looked at the status screen itself, with the command list closed, there are the letters _ag_ in the lower left corner.
So all that really need to be done is make sure that the text appear in the right place.
Hopefully it doesn't prove to be too much of a hassle.

EDIT3:
I managed to get the commands to read from the default data instead of from the current data.
However, there is a bunch of text corruption caused by my changes.
I double checked the branches and jumps associated with the code for the routine at C3/5DC1, which generates the command list, and everything seems to be pointing to the correct places.
So I guess it's not reading the data the way it should.
Here's the code I changed & I'm attaching a pic of the messed up text:

Code:
C3/5DD6:    F027        BEQ $5DFF

C3/5DE1:    BFA27CED    LDA $ED7CA2,X    (command 1) //Is this where the commands are laded from for placement into command list?
C3/5DE5:    8D8021      STA $2180
C3/5DE8:    BFA37CED    LDA $ED7CA3,X    (command 2)
C3/5DEC:    8D8021      STA $2180
C3/5DEF:    BFA47CED    LDA $ED7CA4,X    (command 3)
C3/5DF3:    8D8021      STA $2180
C3/5DF6:    BFA57CED    LDA $ED7CA5,X    (command 4)
C3/5DFA:    8D8021      STA $2180
C3/5DFD:    8010        BRA $5E0F
C3/5DFF:    E220        SEP #$20          (8 bit memory/accum.)
C3/5E01:    A9FF        LDA #$FF
C3/5E03:    8D8021      STA $2180
C3/5E06:    8D8021      STA $2180
C3/5E09:    8D8021      STA $2180
C3/5E0C:    8D8021      STA $2180      (four spaces, 16 loop iterations)
C3/5E0F:    FA          PLX
C3/5E10:    E8          INX
C3/5E11:    E01000      CPX #$0010
C3/5E14:    D0B3        BNE $5DC9
C3/5E16:    7B          TDC            (A = #$0000)
C3/5E17:    AA          TAX            (X = #$0000)
C3/5E18:    DA          PHX            (save X)
C3/5E19:    BF099E7E    LDA $7E9E09,X
C3/5E1D:    DF0A9E7E    CMP $7E9E0A,X
C3/5E21:    D008        BNE $5E2B
C3/5E23:    48          PHA
C3/5E24:    A9FF        LDA #$FF
C3/5E26:    9F0A9E7E    STA $7E9E0A,X
C3/5E2A:    68          PLA
C3/5E2B:    E8          INX
C3/5E2C:    E04000      CPX #$0040
C3/5E2F:    D0EC        BNE $5E1D
C3/5E31:    FA          PLX
C3/5E32:    E8          INX
C3/5E33:    E04000      CPX #$0040
C3/5E36:    D0E0        BNE $5E18
C3/5E38:    A28A9D      LDX #$9D8A
C3/5E3B:    8E8121      STX $2181
C3/5E3E:    A9FF        LDA #$FF
C3/5E40:    8D8021      STA $2180
C3/5E43:    7B          TDC            (A = #$0000)
C3/5E44:    AA          TAX            (X = #$0000)
C3/5E45:    A8          TAY            (Y = #$0000)
C3/5E46:    7B          TDC            (A = #$0000)
C3/5E47:    DA          PHX
C3/5E48:    BF099E7E    LDA $7E9E09,X  (load command?)
C3/5E4C:    3016        BMI $5E64
C3/5E4E:    C912        CMP #$12       (is command Mimic?)
C3/5E50:    F012        BEQ $5E64      (branch if so)
        //Remove this branch in order to allow the Mimic command to be added to the command list.
        //Alternatively, this can be used a jumping off point to a more elaborate sub-routine that can limit commands more comprehensively.
C3/5E52:    85E0        STA $E0
C3/5E54:    0A          ASL A
C3/5E55:    AA          TAX
C3/5E56:    BF00FECF    LDA $CFFE00,X  (load command usability data from table)
C3/5E5A:    2901        AND #$01       (can Gogo use this command?)
C3/5E5C:    F006        BEQ $5E64      (branch if not)
        //Kill this branch to allow all commands to be added to the list.
        //The above code is used to add commands to the command list by checking against a table of usable commands.
C3/5E5E:    A5E0        LDA $E0
C3/5E60:    8D8021      STA $2180
C3/5E63:    C8          INY
C3/5E64:    FA          PLX
C3/5E65:    E8          INX
C3/5E66:    E04000      CPX #$0040
C3/5E69:    D0DB        BNE $5E46
C3/5E6B:    C8          INY
C3/5E6C:    98          TYA
C3/5E6D:    8F899D7E    STA $7E9D89
C3/5E71:    A28DAA      LDX #$AA8D
C3/5E74:    8E8121      STX $2181
C3/5E77:    7B          TDC            (A = #$0000)
C3/5E78:    AA          TAX            (X = #$0000)
C3/5E79:    BF855FC3    LDA $C35F85,X  (window data for Gogo's command list?)
C3/5E7D:    8D8021      STA $2180
C3/5E80:    E8          INX
C3/5E81:    E00800      CPX #$0008
C3/5E84:    D0F3        BNE $5E79
C3/5E86:    A918          TYA             //Edit here to hardcode the length of the command menu.
C3/5E88:    4C915E        STA $E2        //A918    LDA #$18 ;make window full length of screen
                            //4C915E    JMP $5E91
C3/5E8B:    EAEAEAEA      ADC $E2        //The rest of the bytes up to 5E90 is now free space.
C3/5E8F:    EAEA          ADC $E2        //If loading the text of the 16th command is not solvable, change the value to #$17
                            //This will limit the length of the list to the displayable maximum.
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Messages In This Thread
RE: Skills Menu Hack Idea - by Catone - 10-06-2015, 07:56 PM
RE: Skills Menu Hack Idea - by Vanya - 10-07-2015, 02:29 AM
RE: Skills Menu Hack Idea - by Catone - 10-07-2015, 04:08 AM
RE: Skills Menu Hack Idea - by dn - 10-07-2015, 06:29 AM
RE: Skills Menu Hack Idea - by HatZen08 - 10-07-2015, 10:17 AM
RE: Skills Menu Hack Idea - by Vanya - 10-07-2015, 12:56 PM
RE: Skills Menu Hack Idea - by HatZen08 - 10-08-2015, 01:26 PM
RE: Skills Menu Hack Idea - by Vanya - 10-09-2015, 12:47 AM
RE: Skills Menu Hack Idea - by HatZen08 - 10-09-2015, 09:15 AM
RE: Skills Menu Hack Idea - by Catone - 10-09-2015, 01:13 PM
RE: Skills Menu Hack Idea - by Vanya - 10-10-2015, 12:39 PM
RE: Skills Menu Hack Idea - by Catone - 10-13-2015, 10:30 PM
RE: Skills Menu Hack Idea - by Vanya - 10-14-2015, 12:56 AM
RE: Skills Menu Hack Idea - by dn - 10-14-2015, 02:09 AM
RE: Skills Menu Hack Idea - by Vanya - 10-14-2015, 02:27 AM
RE: Skills Menu Hack Idea - by HatZen08 - 10-14-2015, 03:57 PM
RE: Skills Menu Hack Idea - by Vanya - 10-14-2015, 05:37 PM
RE: Skills Menu Hack Idea - by HatZen08 - 10-15-2015, 11:24 AM
RE: Skills Menu Hack Idea - by Vanya - 10-15-2015, 05:20 PM
RE: Skills Menu Hack Idea - by abyssonym - 10-15-2015, 05:52 PM
RE: Skills Menu Hack Idea - by Vanya - 10-15-2015, 07:11 PM
RE: Skills Menu Hack Idea - by abyssonym - 10-15-2015, 07:17 PM
RE: Skills Menu Hack Idea - by HatZen08 - 10-15-2015, 08:07 PM
RE: Skills Menu Hack Idea - by Vanya - 10-15-2015, 11:38 PM
RE: Command Edit Upgrade patch [WIP] - by Vanya - 10-17-2015, 12:30 AM
RE: Command Edit Upgrade patch [WIP] - by Vanya - 10-26-2015, 08:46 AM

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