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Multicolor Chocobos
07-30-2015, 06:08 AM
Thanks for the palette looks really nice. Now I just need red and purple ![Smile Smile](https://www.ff6hacking.com/forums/images/smilies/smile.png)
Like Gi Nattak said, the shadow for the airship scales depending on the "terrain height" aswell as the airship height. So I use that for the chocobos too, Gi Nattack put it very well.
I found the bits in FF3Info.txt by Yousei
![Smile Smile](https://www.ff6hacking.com/forums/images/smilies/smile.png)
Like Gi Nattak said, the shadow for the airship scales depending on the "terrain height" aswell as the airship height. So I use that for the chocobos too, Gi Nattack put it very well.
I found the bits in FF3Info.txt by Yousei
Code:
Map Tile Properties
Sample: Grass from WoB (0x0044)
0000000001000100
|||||||||||||||+- 0: 0--Chocobo can travel on tile, 1--Chocobo cannot travel on tile
||||||||||||||+-- 1: 0--Airship can land, 1--Airship cannot land
|||||||||||||+--- 2 \ Size of shadow cast by airship
||||||||||||+---- 3 / 00-smallest, 01-small, 10-large, 11-largest
|||||||||||+----- 4: 0--Can walk on/off tile, 1--Cannot walk on/off tile
||||||||||+------ 5: 0--Character is opaque, 1--Bottom of character is transparent
|||||||||+------- 6: 0--Deactivate enemy encounters, 1--Activate enemy encounters
||||||||+-------- 7:
|||||||+--------- 8 \
||||||+---------- 9 } Battle Background Image (see below)
|||||+----------- 10 /
||||+------------ 11:
|||+------------- 12:
||+-------------- 13:
|+--------------- 14:
+---------------- 15:
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