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multiply special and battle spells
07-23-2015, 03:20 PM
Thanks about that, anyway...
The question in the quote was even more important, probably without that, i cannot even aim to my goal...
Quote:Said that "Special" properties and "Battle" spells animation belong to a different list, the game must know that it was a soldier or a dragon the attacker and so decide if battle will use sword animation or dragon claw; if they use special the game must know who was among the two, in the first case it will load special named "critic", a special with attack lv 2 and a white slash animation; in the second case it will load special named "bite", a special attack with attack lv 4 and white bites animation.
what i wanna know is where's the code that loads those info about Special and Battle and determinates the related monster's ID to do that? perhaps there's a script hardcoded for those 2 spells...
The question in the quote was even more important, probably without that, i cannot even aim to my goal...
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