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Battle Background
06-21-2015, 07:41 AM
Yep, looks like all that data is correct (unsurprisingly), but I'm still trying to figure some pieces out.
Here's what I've got so far.
6 byte data at 270200:
Here's what I've got so far.
6 byte data at 270200:
- The first three bytes (only the first 7 bits of each byte) are the tilesets to use, don't know what the high bit means
- The next two bytes are the two tile assemblies to use. I don't know why there are two
- The last byte I don't know. I assume it's pointer to a palette set somewhere
- The only big anomaly, which unfortunately turns up a lot, is that some of the tileset pointers are set to FF, which isn't a valid tileset. I really don't know how they work, but they're pretty important.
- a: which of the three tilesets is used, these two bits are added together, so 11 equals 2 not 3
- b: the tile index 1-127
- c: vertical flip
- d: horizontal flip
- x: No idea... yet
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