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Creative help with changing basic elemental/cure spells?
05-15-2015, 08:17 AM
I don't really know how feasible it would be given the FFVI engine, but you could have the high level spells have higher base power, and have lower level spells scale faster with level or magic power, or something like that. I can foresee a problem of one spell always being more useful than the other, but it could be a different one depending on how you play the game.
The only thing harder than finding a needle in a haystack is finding a haystack in a needle.
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