05-10-2015, 11:42 AM
I went with a need to grind. If an RPG requires need to grind to progress, it's kind of lazy. See Final Fantasy III, where the difficulty stems from attacks dealing more damage and enemies attacking more times, not other RPGs which often have more clever balancing, like Bravely Default, for example.
The only thing harder than finding a needle in a haystack is finding a haystack in a needle.
