Mass Sprite Sheet Expansion Battle & NPC
#39
[Image: ec9ekmjec1nf1cnzg.jpg]

Graphics assigned:
  1. 52 - Narsh Guard
  2. 59 - Figaro Guard
  3. 60 - Daryl
  4. 85 - Berzerker

Two important things to point out in this screenshot vs the previous. The Narsh and Figaro guards using their vanilla palette in battle(meaning Egger's palette hack is working) and the Berzerker sprite in graphic #85 (if it took the place of anything I'm not sure what it was).

The "expanded" battle character list got "Expanded" even more, from 00-63, and is now 00-164 addresses long.

This, and adding new sheets as well, mean I'll have to go through and adjust... well pretty much every NPC in the game to use the proper graphics... Then adjust all the events to read proper from a full sheet. BUT I've got a little while before I have to do that so, till then I'm still working.
The only true wisdom is knowing you know nothing.
Reply


Messages In This Thread
RE: Mass Sprite Sheet Expansion Battle & NPC - by Catone - 04-10-2015, 09:19 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  NPC Sprite Sheet Expansion (m06 version) m06 19 26,856 01-17-2020, 01:19 PM
Last Post: Catone

Forum Jump:


Users browsing this thread: 3 Guest(s)