03-20-2015, 09:56 AM
That info greatly helps. I was not aware that the bytes were read inverted. I did know about the header (my ROM does not have one). I do have the event script, and the event commands (thought heavy event editing is a little while away) . I first want to create my story with my cast and then if I feel like something is necessary to change, I'll tackle those long threads of "move object down 4 tiles, pause 4*4 (16) units" and such. This I'd starting to make sense, I'll have to post tonight the code I'm finding for battle sprites and over world sprites, because it didn't seem to equate and maybe once I get that part down I can get the ball rolling for sure. Still need to research changing the portraits too, but that's another time. Thanks for your help catone. Hopefully I can get through this tonight and work on finding the rest of the occasions where I'll need to swap sprites (going to be a lot of NPC sprites for Shadow I gather).