03-20-2015, 12:08 AM
OK, ready for my first lesson...
offset CC/A629 43 (assign palette $xx to character $xx) followed by 01 01, if I change the first 01 (to anything) it changes the palette to Edgar's (00 I believe) and if i change offset CC/A626 37 (assign graphics $xx to object $xx) followed by 01 01, to anything else it pulls up Terra's sprite (now in Edgar's colors) I tried following the thread about palette editing, but it made zero sense to me. The addresses that are listed do not have the bytes I expected, and if I subtract the 200 accounting for no header, the bytes make even less sense. What I am essentially trying to do is pull Shadow up here instead of Locke, so I[/code] ultimately want to set the sprite with the right palette and dog block (everything else I can edit pretty easily in FF3usME) I did get creative on FF3usME at first, but when shadow came in he was brown, which is not cool. So yeah, I have a feeling I not only have to edit the event, but also another byte somewhere else to maybe activate that sprite and palette to make it available for the game to load. But on the bright side by editing the hex and not using zone doctor, it at least loads the next screen, so at least there's some progress. Thanks for your patience guys, one day this might click and I won't have to make such horribly embarrassing posts.
by the way, sorry about any bad form this is really the first forum I've been on that anyone's replied to, so I'm not real savvy with all tools for making code and such, hope it's not too confusing this way.
offset CC/A629 43 (assign palette $xx to character $xx) followed by 01 01, if I change the first 01 (to anything) it changes the palette to Edgar's (00 I believe) and if i change offset CC/A626 37 (assign graphics $xx to object $xx) followed by 01 01, to anything else it pulls up Terra's sprite (now in Edgar's colors) I tried following the thread about palette editing, but it made zero sense to me. The addresses that are listed do not have the bytes I expected, and if I subtract the 200 accounting for no header, the bytes make even less sense. What I am essentially trying to do is pull Shadow up here instead of Locke, so I[/code] ultimately want to set the sprite with the right palette and dog block (everything else I can edit pretty easily in FF3usME) I did get creative on FF3usME at first, but when shadow came in he was brown, which is not cool. So yeah, I have a feeling I not only have to edit the event, but also another byte somewhere else to maybe activate that sprite and palette to make it available for the game to load. But on the bright side by editing the hex and not using zone doctor, it at least loads the next screen, so at least there's some progress. Thanks for your patience guys, one day this might click and I won't have to make such horribly embarrassing posts.
by the way, sorry about any bad form this is really the first forum I've been on that anyone's replied to, so I'm not real savvy with all tools for making code and such, hope it's not too confusing this way.