Users browsing this thread: 1 Guest(s)
Kicking out Umaro + Moogle Bonanza
03-15-2015, 09:46 AM
Umaro as an NPC wouldn't be an issue, replacing him as a character AND using him as an NPC would be.
You could replace him as a character, sprite and all, but you'd still need a basic sprite set somewhere in order for him to be an NPC, after you replaced him as a full character with a full sprite sheet of someone else.
Maybe assign that character a moogle sprite set, leaving Umaro's sprites intact and still use his character data... or the expanded sprite sheet hack to give your new character a full, formerly NPC sprite sheet. Maybe I'm over thinking that part or not explaining what I'm thinking. As a whole though, its doable just possibly not simple.
You could replace him as a character, sprite and all, but you'd still need a basic sprite set somewhere in order for him to be an NPC, after you replaced him as a full character with a full sprite sheet of someone else.
Maybe assign that character a moogle sprite set, leaving Umaro's sprites intact and still use his character data... or the expanded sprite sheet hack to give your new character a full, formerly NPC sprite sheet. Maybe I'm over thinking that part or not explaining what I'm thinking. As a whole though, its doable just possibly not simple.
The only true wisdom is knowing you know nothing.
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)