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Battlescript variables...
01-28-2015, 09:47 PM
Sounds like an updated version of the event bit document i have... good.
Why i'm assuming there are 255 variables? Because all battlescript AI commands that involves var bits/var value operations(set,toggle,clear/increment,decrement,assign) and checks to var's bit/value allows you to do that from var 0 to var 255...
Is it happening again? I mean, even this time, like with call formation command there's no limitation after the last existing var and so you're gonna touch some value that involves something else? (and so risking to do huge damage?)
Why i'm assuming there are 255 variables? Because all battlescript AI commands that involves var bits/var value operations(set,toggle,clear/increment,decrement,assign) and checks to var's bit/value allows you to do that from var 0 to var 255...
Is it happening again? I mean, even this time, like with call formation command there's no limitation after the last existing var and so you're gonna touch some value that involves something else? (and so risking to do huge damage?)
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