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ASM Requests
Request: Pep Up change
I think it would be cool to have Pep Up work where the caster donates whatever HP/MP he currently has to the intended target and do what it normally does with the curing status effects, but instead of killing the caster it drops caster's HP and MP to 1. Then, if caster casts it again with 1 HP, it would donate nothing - or kill the caster, whichever is easier lol. But if caster regained some health, it would always donate whatever HP/MP the caster currently has and drop him to 1 HP/1 MP.
I think this would make Pep Up a much more friendly and usable skill, giving the caster a chance to come back from that and not have to kill themselves, be it player or monster. Would have to bump up the MP cost of it some to not have it become a really broken skill, is all I can foresee.
I think it would be cool to have Pep Up work where the caster donates whatever HP/MP he currently has to the intended target and do what it normally does with the curing status effects, but instead of killing the caster it drops caster's HP and MP to 1. Then, if caster casts it again with 1 HP, it would donate nothing - or kill the caster, whichever is easier lol. But if caster regained some health, it would always donate whatever HP/MP the caster currently has and drop him to 1 HP/1 MP.
I think this would make Pep Up a much more friendly and usable skill, giving the caster a chance to come back from that and not have to kill themselves, be it player or monster. Would have to bump up the MP cost of it some to not have it become a really broken skill, is all I can foresee.
We are born, live, die and then do the same thing over again.
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