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Starting my very first FF6 hack and had some basic questions.

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Okay, roger that. I'm going to spend a portion of tonight working on the spell list since it's slow at work. I'm also going from memory since I can't pull up an actual list of spells at work, so I'm probably going to miss some somewhere.
Zaida
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Fire1/2
Bolt1/2
Cure1/2
Haste
Raise
Safe/Shell
Osmose
Pearl
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Jago:
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Scan
Ice1/2
Vanish
Image
Slow
X-Zone
Poison
Bio
Rasp
Flare
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Might as well jot down some interesting ideas for the SwdTech as well. These are rough, and I'll think of better names later.
Drain Attack: Deal damage, recieve health
Dispel Attack: Deal damage, dispel buffs ala dispel spell.
Banish: Single Target X-Zone effect (Ragnarok mayhaps?)
Shadow Strike: Functionally a Jump, different animation if I can swing that.
Retort: Some sort of counter attack.
Chill Strike: Ice Elemental damage
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Obviously numbers can be tweaked for balance. This is more for thematics. Jago being focused on dark, illusory magic and Zaida being a high divine caster under command of a primal god. Any suggestions to the spell list would be welcome. I'm really scratching my brain as to what to do with the SwdTech list though. I fell in love with CoV and the Guts command. I thought about applying an HP cost to each of the SwdTech abilities, with the level 1 ability being a weak drain attack, but I don't want to just copy what he had going. Plus if I did that, or something similar I'd probably just take rasp off the spell list. Or not. Redundency isn't an awful thing. Maybe bump the DrainTech up to level 2, and keep the rasp spell so you can decide if time or MP is more important. I might even just nix the HP costs and make the attacks useful without having an extra cost attached to them, though infinite HP forever might make things dull. Decisions, decisions.

Edit: Cecil, I completely missed your post! I guess that could work, but I'm not sure how to go about balancing that. Maybe have Ragnarok check their remaining health as a flat number, and then hit based off that. E.G. If they have less than 1,000 health then it hits, if over 1,000 health then it misses. Something like that. The more I think about it, the more I like this idea. It'll promote strategic thinking, and good use of the scan spell. In fact I think I just thought of another idea for Jago's SwdTech this way. Boss has reflect, Jago has a SwdTech that dispels (along with being useful against a myriad of other enemies with nasty buffs). So if you really want that Magicite from that boss, you'll have to first dispel his reflect status so you can monitor his health via the scan spell and finally end him with Ragnarok. This is awesome. Thanks for the inspiration man!

Edit2: Okay. Been following along with the event editing tutorial, and for the most part I can understand it pretty easily. It's really not all that hard. But...I'm really stumped by something. Everything is so rigidly arranged, and it seems like there's almost no room for alteration. How does somebody even begin to rearrange the game to create their own events? With how...packed in everything is, I'm honestly afraid to make any changes. It doesn't seem like there's any room for alteration whatsoever. Every event has to be exactly the same length, no bigger or smaller. I'm sorry if this is something really obvious that I'm just looking over.
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RE: Starting my very first FF6 hack and had some basic questions. - by ArkthePieKing - 09-08-2014, 11:01 PM

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