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battle backgrounds

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I did few tests on that script... i managed for example to replace the WoR forest with the colisseum background: the curious thing is that works only if you replace the 01 byte of the second block of 8 backgrounds you posted... could the first group be related to WoB and the second one to WoR?

Anyway i'm searching for more information: what i really wanna do is to replace the 4 backgrounds of the final battle with 4 other backgrounds already existent...

Another thing i should consider is to find the code that makes the first 3 final screens to cover the monsters present in that formations(because Kefka's minions sprites were actually a bunch of Brachosaurs sprites Laugh) and disactivate it, since i doubt this is specifically related to that 3 backgrounds.


For example i found, searching around, this information:

Backgrounds:
Location= 11FBAB Size= 1 byte

I'm pretty sure the address is refeared to an headered rom, anyway there's the space only for 37 bytes and looks like editing won't change anything...
Does someone know what's the purpose of 11FBAB address, and how to edit it properly?
Unfortunately there's no information about codes with an higher address than the one included inside C banks Sad


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Messages In This Thread
battle backgrounds - by Tenkarider - 08-09-2014, 05:07 PM
RE: battle backgrounds - by Gi Nattak - 08-09-2014, 08:15 PM
RE: battle backgrounds - by Tenkarider - 08-10-2014, 10:21 AM

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