custom boss sprite WIP.
#5
I think it has something to do with having both "Monsters" in the same formation, but one of them visualy disabled, such as the first boss, Whelk; when it pulls it's head inside the shell. There's a script code that basicly makes the secondary form appear/disappear at will.

Now, with THAT said, Poco Loco is right. The idea you're looking for can be found in Chandarnook. Of course you might want to find some other way to do that other than 'It changes whenever it feels like it.'

There's an enemy that can be fought once you've escaped from the Magitek Factory, but BEFORE you fight the crane bosses; it's a flying enemy robot, which, when killed will summon a random ammount of another enemy mech to attack you. I'm pretty sure if you want a boss which, when killed it changes forms to a whole new monster, this script event may be more helpful than Chandarnook.

But do keep in mind these are only references to make your OWN version of the script to match your needs. If you just copy the script as-is, you may have issues/it may not work the way you desire.

Oh btw; your pixel art is epic. Seriously.
"The doom and gloom is justified.
A couple of people are going to die.
Even though you can turn back the time,
you're always a moment too late!"


Messages In This Thread
custom boss sprite WIP. - by smokehound - 04-07-2010, 07:44 AM
RE: custom boss sprite WIP. - by SSJ Rick - 04-07-2010, 10:02 AM
RE: custom boss sprite WIP. - by smokehound - 04-07-2010, 11:33 PM
RE: custom boss sprite WIP. - by SSJ Rick - 04-08-2010, 11:30 AM
RE: custom boss sprite WIP. - by Fire Storm - 04-08-2010, 01:58 PM
RE: custom boss sprite WIP. - by Pure Evil - 04-08-2010, 07:47 PM
RE: custom boss sprite WIP. - by Zeemis - 04-08-2010, 02:50 PM
RE: custom boss sprite WIP. - by smokehound - 04-08-2010, 08:05 PM
RE: custom boss sprite WIP. - by SSJ Rick - 04-08-2010, 08:07 PM

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