Users browsing this thread: 1 Guest(s)
Reverse actors HP MP progression

#38
Posts: 763
Threads: 83
Thanks Received: 55
Thanks Given: 7
Joined: Apr 2015
Reputation: 22
Status
Obliviscence
Did you jump to a +#$200 location? cause even if the raw address changes for the headered rom, the actual address, as far as the game is concerned, stays exactly the same. For example:

if your raw address on a headered ROM is 0000D813, then your emulation address is C0/0D613, therefore your jump should be 22 13 D6 C0 (JSR long to C0/D613). Your JSLs always use C0,C1,C2, etc... The emulation address never changes whether you are headered or not, only the RAW address for where you are actually working. It can be a little confusing.
  Find
Quote  
[-] The following 1 user says Thank You to B-Run for this post:
  • Tenkarider (06-16-2014)



Messages In This Thread
Reverse actors HP MP progression - by Tenkarider - 06-12-2014, 07:43 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-12-2014, 07:54 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-12-2014, 09:16 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-12-2014, 03:28 PM
RE: Reverse actors HP MP progression - by B-Run - 06-13-2014, 07:20 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-13-2014, 10:41 AM
RE: Reverse actors HP MP progression - by Cyprus - 06-13-2014, 04:43 PM
RE: Reverse actors HP MP progression - by madsiur - 06-14-2014, 06:42 PM
RE: Reverse actors HP MP progression - by madsiur - 06-14-2014, 07:47 PM
RE: Reverse actors HP MP progression - by B-Run - 06-16-2014, 07:19 AM
RE: Reverse actors HP MP progression - by B-Run - 06-17-2014, 03:16 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite