06-04-2014, 07:32 AM
(06-04-2014, 07:15 AM)MrMenzies Wrote: Hmmm... would you mind sharing this unused bit?
There are 6 unused bits in Special Byte 3, under "Miss if Prot. from ailments" and "if hits, text (monster)". I just applied the 24-bit damage patch then added code in the C2 damage calcs to cap the damage at either 9,999 or 29,999 based on whether or not one of those bits was set. It was really simple as far as ASM work goes (after applying the patch anyway).
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330