04-02-2014, 08:54 PM
(04-02-2014, 10:50 AM)Madsiur Wrote: There are two places where you need to change the CMP value from #$06 to #$01. The C2 code is called at the end of a battle while the C0 code is called when a level averaging is performed:
Code:C2/61C0: C9 06 CMP #$06 (is it character #6, Celes?)
C2/61C2: F0 38 BEQ $61FC (if yes, branch to see if she learns any spells)
Code:C0/A186: C906 CMP #$06 (is character Celes?)
C0/A188: F02E BEQ $A1B8 (branch if so)
Right, I got ya there... So Now I ask you, is there a Way to Fundamentally Change WHO $06 is assigned to? Would it be Possible to Juggle Those Values on a Deeper Level?
i.e., To make Character Slot $01 be fully Associated with Celes? So that the Changes would Automatically Trickle-down through the Entire game?
Sprites, Pallets, Battle Statistics, etc.?
By the way, Madsiur... I really Appreciate your taking the Time to bother with me.