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Spell Cast Dependant Status?

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(03-21-2014, 07:43 PM)Synchysi Wrote: There may be two ways to go about making the status effect incurable. The first (and easiest) way would be just to hijack a current status effect slot. This would likely entail re-writing the effect entirely to match what you want, and then just don't allow any items or spells to cure it.

This is kind of what I expected to Hear in response to my Question, but I'm not sure that I can make it Fit my Vision, ya know? But I suppose even Visions can be Revised... But it does open up New Possibilities.

(03-21-2014, 07:43 PM)Synchysi Wrote: As far as transferring it (which is the gist I'm getting from your poison example)

Yeah, okay. In Retrospect, that was totally a Stupid Example, and would obviously cause confusion. I apologize.

Okay. So this is what I want, Actually.

Terra is Stricken with CountDown at the Beginning of Every Battle. Only a Successful Cast (ie, a Hit) of Drain will Cure it. Or Resetting the Count would actually be Perfect.

That would make it Necessary to, On Some Occasions, cast it on an Ally. Which, yes, makes for a fun Plot Thread.
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Messages In This Thread
Spell Cast Dependant Status? - by malachitate - 03-21-2014, 11:50 AM
RE: Spell Cast Dependant Status? - by malachitate - 03-21-2014, 06:35 PM
RE: Spell Cast Dependant Status? - by Synchysi - 03-21-2014, 07:43 PM
RE: Spell Cast Dependant Status? - by malachitate - 03-21-2014, 09:41 PM
RE: Spell Cast Dependant Status? - by Synchysi - 03-22-2014, 02:13 AM
RE: Spell Cast Dependant Status? - by malachitate - 03-22-2014, 07:35 PM

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