12-16-2013, 02:23 PM
I'm using GameMaker Studio because I'm making it as an engine others can use for their own projects as well as a remake.
I learned to program with VisualBASIC and C++, but now I'm used to GML (I don't use drag 'n' drop at all) and I don't really feel like getting used to Visual Studio again after so many years of not using it.
I agree that for a proper remake the hi-res PSP graphics should be used. As a matter fact, despite the appearance of my screenshots, my project is set up in hi-res and am planning to have a PSP skin mode as well as both strict NES and SNES style skins.
I learned to program with VisualBASIC and C++, but now I'm used to GML (I don't use drag 'n' drop at all) and I don't really feel like getting used to Visual Studio again after so many years of not using it.
I agree that for a proper remake the hi-res PSP graphics should be used. As a matter fact, despite the appearance of my screenshots, my project is set up in hi-res and am planning to have a PSP skin mode as well as both strict NES and SNES style skins.