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load npc into battle asm help
(12-09-2013, 01:28 AM)Gi Nattak Wrote: Ah I forgot to say that I am/I was going to expand the sprite sheet to full via Edrin's tutorial, and then hopefully that would also take care of it spilling over into other sprites data...?
I think it will be only good if the previous sprites IDs have full sprite sheets. As an example, if your NPC is #23 you would need full spritesheet from #0 to #22.
The reason why is because the battle sprite ID in $2EAE,X don't use the NPC pointer table that is use to load NPCs GFX. In fact I didn't find any pointer table for battle sprites, hence my assumption that the game calculate the offset of the sprite by multiplying the size of a full spritesheet by the sprite ID.
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