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Delay before special attacks

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You need to use a hex editor like windhex and search for the offset/address '20683' on a headerless ROM. There is an option in the hex editor to search for the offset so you don't have to find it manually. There is also an option to remove the header if you need to, you can always add put it back if need be with SNESTool.

C2/0683: 10 (Throw)
C2/0684: 10 (Tools)

The '10' there is the byte value you want to change, make it higher to increase the time.
'FF' is the maximum hex value. '00' is the lowest. Take a look at a hex chart to see how hex works if you get confused why there's alphabet letters =D.

The 'E0' seems to be the byte to use if you want it to initiate immediately, like Jump -- If you wanna change Fight to that as well to make it more worthwhile or what evs.


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Messages In This Thread
Delay before special attacks - by kroda - 11-19-2013, 09:39 PM
RE: Delay before special attacks - by Gi Nattak - 11-19-2013, 11:15 PM
RE: Delay before special attacks - by B-Run - 11-20-2013, 09:23 AM
RE: Delay before special attacks - by kroda - 11-20-2013, 10:27 AM
RE: Delay before special attacks - by Gi Nattak - 11-20-2013, 01:09 PM
RE: Delay before special attacks - by Synchysi - 11-20-2013, 07:32 PM
RE: Delay before special attacks - by Gi Nattak - 11-21-2013, 12:39 AM
RE: Delay before special attacks - by kroda - 11-21-2013, 10:41 AM
RE: Delay before special attacks - by madsiur - 11-21-2013, 02:17 PM

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