03-02-2010, 12:06 PM
I'm going to use this general thread for my beginner questions to avoid spamming up the forum with more newbie threads.
1) is it possible to make the # of battles to unlock the paladin shield from 250 to 100? I found the hex part but i'm not sure how to edit it:
The actual check:
C2/5FFA: C9 66 CMP #$66 ;Compare accumulator to 66h (Cursed Shld value).
C2/5FFC: D0 0E BNE $600C ;Branch past the rest if it's not the shield.
C2/5FFE: EE C0 3E INC $3EC0 ;Increment battle count (loaded from 7E:1DD5).
C2/6001: D0 09 BNE $600C ;Branch past the rest if the battle count has not returned to 0.
C2/6003: A9 01 LDA #$01
C2/6005: 04 F0 TSB $F0 ;Tells the game to display "Dispelled..." text.
C2/6007: A9 67 LDA #$67
C2/6009: 9D 1F 16 STA $161F,X ;Stores the Paladin Shld in equipment spot.
2) ANSWERED - I'm changing Sabin's blitz inputs as described here:
0E 0A 0E 01 00 00 00 00 00 00 00 08 - Pummel
08 07 0E 01 00 00 00 00 00 00 00 08 - Aurabolt
03 04 08 0C 01 00 00 00 00 00 00 0A - Suplex
0E 07 08 09 0A 01 00 00 00 00 00 0C - Fire Dance
06 05 06 05 03 04 01 00 00 00 00 0E - Mantra
0C 0B 0A 09 08 07 0E 01 00 00 00 10 - Air Blade
06 05 03 04 0A 0E 01 00 00 00 00 0E - Spiraler
0E 0D 0C 0B 0A 09 08 07 0E 01 00 14 - Bum Rush
01 - A BUTTON
02 - B BUTTON
03 - X BUTTON
04 - Y BUTTON
05 - LEFT BUTTON
06 - RIGHT BUTTON
07 - DOWN/LEFT
08 - DOWN
09 - DOWN/RIGHT
0A - RIGHT
0B - UP/RIGHT
0C - UP
0D - UP/LEFT
0E - LEFT
will that also change the input description in the menu?
3) expanding a ROM in FF3usME will allow me to add longer battle scripts for a custom boss added to the regular game...any issues with that or anything I need to know?
4) so it's easy enough to add a skill to a character's menu ('Jump' for example), but is there any way to make it so the skill shows up only when you get the character in the World of Ruin?
thanks...
1) is it possible to make the # of battles to unlock the paladin shield from 250 to 100? I found the hex part but i'm not sure how to edit it:
The actual check:
C2/5FFA: C9 66 CMP #$66 ;Compare accumulator to 66h (Cursed Shld value).
C2/5FFC: D0 0E BNE $600C ;Branch past the rest if it's not the shield.
C2/5FFE: EE C0 3E INC $3EC0 ;Increment battle count (loaded from 7E:1DD5).
C2/6001: D0 09 BNE $600C ;Branch past the rest if the battle count has not returned to 0.
C2/6003: A9 01 LDA #$01
C2/6005: 04 F0 TSB $F0 ;Tells the game to display "Dispelled..." text.
C2/6007: A9 67 LDA #$67
C2/6009: 9D 1F 16 STA $161F,X ;Stores the Paladin Shld in equipment spot.
2) ANSWERED - I'm changing Sabin's blitz inputs as described here:
0E 0A 0E 01 00 00 00 00 00 00 00 08 - Pummel
08 07 0E 01 00 00 00 00 00 00 00 08 - Aurabolt
03 04 08 0C 01 00 00 00 00 00 00 0A - Suplex
0E 07 08 09 0A 01 00 00 00 00 00 0C - Fire Dance
06 05 06 05 03 04 01 00 00 00 00 0E - Mantra
0C 0B 0A 09 08 07 0E 01 00 00 00 10 - Air Blade
06 05 03 04 0A 0E 01 00 00 00 00 0E - Spiraler
0E 0D 0C 0B 0A 09 08 07 0E 01 00 14 - Bum Rush
01 - A BUTTON
02 - B BUTTON
03 - X BUTTON
04 - Y BUTTON
05 - LEFT BUTTON
06 - RIGHT BUTTON
07 - DOWN/LEFT
08 - DOWN
09 - DOWN/RIGHT
0A - RIGHT
0B - UP/RIGHT
0C - UP
0D - UP/LEFT
0E - LEFT
will that also change the input description in the menu?
3) expanding a ROM in FF3usME will allow me to add longer battle scripts for a custom boss added to the regular game...any issues with that or anything I need to know?
4) so it's easy enough to add a skill to a character's menu ('Jump' for example), but is there any way to make it so the skill shows up only when you get the character in the World of Ruin?
thanks...