02-28-2010, 04:03 PM
hi guys,
i'm new to ROM hacking and FF6 hacking. I didn't find anything here re: limit breaks/desperation attacks.
so, what can we do with them? could we
1) increase the % chance of happening when at low health?
2) increase the % chance of happening when at low health for certain characters only?
3) make it an actual selectable skill in the menu, instead of a % chance? maybe one of two ways, if possible:
3a) becomes selectable/usable only when you are at low health
3b) becomes selectable when a variable for a battle counter reaches a certain level (so they would almost act like FF7 limit breaks). could this be kept on a character-by-character basis?
4) change them to make some of them multi-hit? (to make them stronger late game). since we can't display 5 characters of damage, i thought it might be possible to have the limit break hit once, then have more attacks after that with no animation? something like that?
really interested in hearing what our options might be. thanks...
i'm new to ROM hacking and FF6 hacking. I didn't find anything here re: limit breaks/desperation attacks.
so, what can we do with them? could we
1) increase the % chance of happening when at low health?
2) increase the % chance of happening when at low health for certain characters only?
3) make it an actual selectable skill in the menu, instead of a % chance? maybe one of two ways, if possible:
3a) becomes selectable/usable only when you are at low health
3b) becomes selectable when a variable for a battle counter reaches a certain level (so they would almost act like FF7 limit breaks). could this be kept on a character-by-character basis?
4) change them to make some of them multi-hit? (to make them stronger late game). since we can't display 5 characters of damage, i thought it might be possible to have the limit break hit once, then have more attacks after that with no animation? something like that?
really interested in hearing what our options might be. thanks...