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ASM Requests
So, I didn't forget about this. Sorry for the delay; I've been quite busy lately, in addition to my hard drive being dead (which it still is).
In any event: http://www.synchysi.com/ff6h/manual_levels.rar
There are two patches in there; one for headered ROMs (-h.ips) and one for non-headered ROMs (-n.ips). They were only tested on version 1.0, but I don't see any reason they wouldn't work on version 1.1. I'm sure I'll release the source at some point, but for now it's just a patch.
The event to activate it is identical to the example you have in the original post, but I'll expound for the sake of posterity (and for material to add to a Readme I'll make later on).
The command works thusly:
9E xx yy
9E is the event command to manually grant levels to a character of your choice.
xx is the character ID (0 = Terra; 1 = Locke; etc.)
yy is the number of levels to raise the character. Leaving this at zero should result in the specified character gaining zero levels, but I didn't have the time to test this.
It will level up anyone whether they're in the party or not, complete with any applicable esper bonus. I don't see why it wouldn't level characters you have yet to recruit, but I didn't have a chance to test that particular possibility.
Free space used:
42 bytes at C0/D613.
2 bytes of space at C2/FCA4 due to Eggers' sexy little long jump routine. I can move this if you need me to.
Something I thought of on my way home is that I don't think the patch will recalculate experience values after gaining levels in this way.
I'll work on that tomorrow.
In any event: http://www.synchysi.com/ff6h/manual_levels.rar
There are two patches in there; one for headered ROMs (-h.ips) and one for non-headered ROMs (-n.ips). They were only tested on version 1.0, but I don't see any reason they wouldn't work on version 1.1. I'm sure I'll release the source at some point, but for now it's just a patch.
The event to activate it is identical to the example you have in the original post, but I'll expound for the sake of posterity (and for material to add to a Readme I'll make later on).
The command works thusly:
9E xx yy
9E is the event command to manually grant levels to a character of your choice.
xx is the character ID (0 = Terra; 1 = Locke; etc.)
yy is the number of levels to raise the character. Leaving this at zero should result in the specified character gaining zero levels, but I didn't have the time to test this.
It will level up anyone whether they're in the party or not, complete with any applicable esper bonus. I don't see why it wouldn't level characters you have yet to recruit, but I didn't have a chance to test that particular possibility.
Free space used:
42 bytes at C0/D613.
2 bytes of space at C2/FCA4 due to Eggers' sexy little long jump routine. I can move this if you need me to.
Something I thought of on my way home is that I don't think the patch will recalculate experience values after gaining levels in this way.
I'll work on that tomorrow.
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