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Event Hacking question
(07-12-2013, 01:50 PM)Synchysi Wrote: As for how to find what event to point him to, you will need to cross-reference things with the event dump. You can open that up and do a search for "Umaro," and you'll find a couple places you can point his event to that won't crash the game.
are you speaking of his event in level editor or his "if set mem" address?
(07-12-2013, 09:20 AM)Edrin Wrote: I would suggest finding an unused bit in the ff6_snes_event_bits.txt Setting it before you load the Blackjack scene, then at the end of your custom code, clearing it so that instance of Umaro is present ONLY during the event.
If i'm reading ff6_snes_event_bits.txt correctly, then 000 80:0 Unused? means it an used event it.
So before my jump from opera house to blackjack scene I entered D0 00. Then i entered the the code pointing to blackjack scene.
At the end of my event (D0 7E D4 ED D4 FD) i added D1 00 FE.
I then went to level editor and set the Umaro event to 1E800 and the "If Mem Set' to address: 1E80 bit:0
I ran it and with the same results as all my other attempts. No Umaro, and everything freezes but the music after the "ante up" dialogue line.
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