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Conditional Battle Palettes

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I finally got around to testing this out in my hack, and I realize I must have forgotten to say that I need Kefka to be on palette 1 and Gerad palette 4. >_< I see it has them using the same palette here for the conditional. I hope there is an easy tweak to the code that can be done to have it like that instead? I tried adding an A901 under the 'is this kefka' line, but it still read the palette code after it which I changed to A904 for Gerad. If it matters any, Kefka's palette change happens before Gerads.

Besides that it works like a charm!


We are born, live, die and then do the same thing over again.
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Messages In This Thread
Conditional Battle Palettes - by B-Run - 05-30-2013, 10:06 PM
RE: Conditional Battle Palettes - by Gi Nattak - 05-30-2013, 10:25 PM
RE: Conditional Battle Palettes - by Angelo26 - 05-30-2013, 11:26 PM
RE: Conditional Battle Palettes - by B-Run - 05-31-2013, 09:59 AM
RE: Conditional Battle Palettes - by Gi Nattak - 06-29-2013, 12:43 AM
RE: Conditional Battle Palettes - by SSJ Rick - 06-29-2013, 02:58 AM
RE: Conditional Battle Palettes - by B-Run - 06-29-2013, 07:30 AM
RE: Conditional Battle Palettes - by Gi Nattak - 06-29-2013, 02:49 PM

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