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Overworld map (WoB) tileset graphics location & assistance
The WOB / WOR tile graphics are compressed so your first step would be inevitably to decompress them using Peer Sprite Viewer. Now they won't appear as a tileset but as tile graphics meaning some tile graphics are used in multiple tiles of the tileset to maximize the space used. My guess is that you would have a sheet similar to the bottom right window of FF6LE.
The rest of the job is to identify them and with trials / errors get a modification that fits in every possible normal combinations of the tiles of the tileset. Tileset tiles are 16x16 and a tile graphic is 8x8 if I remember right, meaning you use 4 to have a complete tile.
Peer Sprite Viewer tutorial
Zeemis email: zemious@gmail.com
Offsets (headered ROM):
The rest of the job is to identify them and with trials / errors get a modification that fits in every possible normal combinations of the tiles of the tileset. Tileset tiles are 16x16 and a tile graphic is 8x8 if I remember right, meaning you use 4 to have a complete tile.
Peer Sprite Viewer tutorial
Zeemis email: zemious@gmail.com
Offsets (headered ROM):
Code:
2F134F-2F344F World of Balance Tile Graphics
2F4C46-2F6C55 World of Ruin Tile Graphics
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