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More issues with FF6LE

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(06-20-2013, 11:27 AM)Edrin Wrote: "Recompressed tilemaps exceed allotted space. The editor stopped saving at tilemap 0x15D" error."

I'm not sure of what I say but it seems for some reason when you are replacing a tile with another one, the old tile is erased but the quantity in the tile array remain the same, hence the exceeded space that in reality is not exceeded. I might be wrong but I could find out by debugging the source code in C#.

(06-20-2013, 11:27 AM)Edrin Wrote: While I'm on the subject of FF6LE, I have also noticed that I can't set my exits to anything above 00FF, anything 01XX gets the 1 trunkated. I have been manually fixing this in the hex, but if there is a fix for it in the program, that would be nice.

This is probably only a conversion error. Probably a lot easier fix than the above error.
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Messages In This Thread
More issues with FF6LE - by B-Run - 06-20-2013, 11:27 AM
RE: More issues with FF6LE - by madsiur - 06-20-2013, 03:48 PM
RE: More issues with FF6LE - by B-Run - 06-20-2013, 04:52 PM
RE: More issues with FF6LE - by JCE3000GT - 06-21-2013, 12:33 AM
RE: More issues with FF6LE - by madsiur - 06-21-2013, 10:09 AM
RE: More issues with FF6LE - by JCE3000GT - 06-21-2013, 01:03 PM
RE: More issues with FF6LE - by B-Run - 06-21-2013, 02:20 PM
RE: More issues with FF6LE - by JCE3000GT - 06-27-2013, 02:59 PM

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