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editing tools (chainsaw, drill, flash, ...)
06-03-2013, 11:41 PM
You're right Auroraplatonic. Register $11A4 has the healing property:
By setting it to #$05, you're setting bit 0 and bit 3.
For reference, $11A2 holds this:
Code:
$11A4 : Special Byte 2 (Bit 0 = Heal, 1 = Redirection, 2 = Lift status, 3 = Toggle status,
4 = Stamina can block, 5 = Can't be dodged, 6 = Hits mult. of hit rate,
7 = Damage based on HP)
By setting it to #$05, you're setting bit 0 and bit 3.
For reference, $11A2 holds this:
Code:
$11A2 : Special Byte 1 ( Bit 0 = Physical Damage, 1 = Miss if Death Prot.,
2 = Target only dead allies, 3 = Cures undead,
4 = Randomize target, 5 = Ignore defense,
6 = No Split Damage, 7 = Abort on Allies)
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