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FF3usME Spacing Issue
06-03-2013, 10:39 PM
(06-03-2013, 04:30 PM)Talon19892 Wrote:Quote:LDA and STA are mnemonics for assembly language, which is essentially hex translated into a readable format. To get more information on those you would need to look into 65816 assembly tutorials.
I've been reading into ASM hacking and trying to understand this process over the course of this thread and man, I think a lot of this is just going over my head. I know that all I need to do is change that 2 to a 3 but I have no idea what tools to use or how to get to and SEE the 2 to change it to a 3. I think I'm gonna throw in the towel on this one, also because...
For the record, you can change the 2 to a 3 right there in your hex editor.
Quote:Quote:Keep in mind that there are points that the game intentionally disables sprinting for several reasons, and doing this change will prevent that from occurring. In particular, I noticed while building my hack that allowing the player to sprint during the battle at Narshe trivializes the battle by allowing the player to skip virtually all fights by zooming straight to Kefka.
...this is a very good point. Now I'm thinking that it wouldn't be such a good idea to change the default moving speed at all. I think it might be much better to see if there's a way to change the dash hack from 'hold B to dash' to 'press B to toggle dashing' to avoid having to hold the button down all the time. I think I'll try getting in contact with Master ZED to see if this is possible.
Either way thank you guys for putting up with my dumb questions! You've been great help!
Making it a toggle is probably not easy, but it should be a simple enough matter to change it to 'hold B to walk.' I've already had to modify the B-button dash hack (as it also ignored points where sprinting is disabled), so I can probably whip something up real quick if that solution works.
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