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"Blank" or "Template" FFVI rom, Disassembly question

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I won't comment your built in editor idea because Terramano pretty much summerized the whole thing.

(12-15-2012, 09:38 AM)ntzrmtthihu777 Wrote: Also, I am looking for a complete (or as near complete as possible) disassembly of the FF6 rom.

Complete disassemblies with comments exist for all the code banks (C0, C1, C2, C3 and the less frequently studied C5, D4, 7E, EE). There are at least 2 existing data ROM map, there is an event command document and two version of a general purpose document that summarize a lot of thing. There is also two website for data format that is somehow outdated because of editors. There is a web page for AI scripting. There is a website for a small RAM map and I did a thread will all the RAM addresses that I've found on 3 forums.

Final Fantasy VI Offset Guide (ROM map) Download Here
Bank C0, C1, C3, C5, D4 Disassemblies Download Here
Bank C0, C1, C3 Disassemblies (different comments) and Event Dump Document Download Here
Bank E5, EE Disassemblies and the Event bit List document Download Here
C2 Disassembly Download Here
C2 Disassembly (different comments) and FF3 ROM info Document Download Here
Final Fantasy VI ROM Hacking guide (data mapping) View Here
Monster AI Commands View Here
Incomplete RAM Map View Here
RAM Map Thread (not 100% sure on some addresses) View Here

You can start by this. Still all the above links are in the "Links & Resources" section, there is no excuse for new people to not at least have a look to those links. Some links description could be more complete or improved but still I wonder if people spend as much time searching as I am spending time posting resources links...


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RE: "Blank" or "Template" FFVI rom, Disassembly question - by madsiur - 12-23-2012, 02:08 AM

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