Poll: Should additional characters should be included, besides the core 9+1 Sephiroth?
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FFVII - 2D Remake
#10
(12-14-2012, 12:12 AM)Angelo Wrote: Nice way to introduce a newcomer to the hacking world, Terramano. *Sarcasm*

Well he's right in a way. Back porting FFVII in the FFVI engine is a task a man alone can hardly accomplish himself. Instead of recoding hundreds of routines and thousands of ASM instruction, why not writing the game from scratch in a friendlier language, one that will not be harder to learn than assembly and will let you do more things in the end in a simpler way? At some point you need to be realist on the possibilities of ROM hacking for someone that doesn't know ASM.

(12-14-2012, 12:12 AM)Angelo Wrote: I suggest you tackle a small project or hack to begin with. Something that you can handle. And then you can keep on adding to it. Sort of like the guys from Kajar Laboratories for CT. They first created the Colosseum, and then built on it.

That is a nice approach and probably the best way to get something done instead of tackling a project that is too big for the moment.



Messages In This Thread
FFVII - 2D Remake - by ntzrmtthihu777 - 12-13-2012, 05:47 PM
RE: FFVII - SNES Edition - by manakaiser - 12-13-2012, 05:54 PM
RE: FFVII - SNES Edition - by Angelo26 - 12-14-2012, 12:12 AM
RE: FFVII - SNES Edition - by madsiur - 12-14-2012, 12:49 AM
RE: FFVII - SNES Edition - by ntzrmtthihu777 - 12-13-2012, 06:10 PM
RE: FFVII - SNES Edition - by manakaiser - 12-13-2012, 06:16 PM
RE: FFVII - SNES Edition - by manakaiser - 12-13-2012, 07:00 PM
RE: FFVII - SNES Edition - by ntzrmtthihu777 - 12-13-2012, 07:12 PM
RE: FFVII - SNES Edition - by ntzrmtthihu777 - 12-14-2012, 12:44 AM
RE: FFVII - SNES Edition - by ntzrmtthihu777 - 12-14-2012, 01:20 AM
RE: FFVII - SNES Edition - by madsiur - 12-14-2012, 02:29 AM
RE: FFVII - SNES Edition - by ntzrmtthihu777 - 12-14-2012, 04:30 AM

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