12-13-2012, 05:47 PM
Well, it seems I am no longer in rom-hacking territory. Was googling around for spritesheets to use, wondering about how to implement Red XIII in an attractive manner, came across the FFVI SDK for RPG maker and... that just about did the idea of doing it as a rom-hack in.
So googling yet again (maybe I should stop doing that
) for tile-sets to use and came across this glorious beast. I was perfectly willing to bow out in light of a superior skill and find a new project, but it turns out the project may be cancelled and the source released and I just could not stand seeing the project abandoned. Atm I am uncertain due to the conflicting natures of the two posts content and timestamps, but have emailed the author concerning this.
Assuming he really quit this project I am picking up where he left off (and what a legacy he leaves! Its a picture perfect engine). I am currently adding newer sprites for the main characters (the size limit seems to be 24x32px per frame, allowing for more detailed sprites than VI could allow, and an actually good looking Red VIII. Larger may be possible, but this size does me just fine
) and battle effect animations.
So as this is no longer a rom-hacking project (sorry guys
) I wonder:
1. Would you still like to see updates and info on it
2. Can I still pull on your collective expertise in spriting/animation and
3. Would anyone like to play-test this as it progresses?
[spoiler=Act of treachery]
Just started on my first FFVI rom-hack, attempting to back-port VII to Snes (original, I know).
So far so good, getting pretty decent at it, I think.
I am starting with a FFVI 1.1 rom with the following patches applied:
Yazoo's Title Screen Mod
ManuLöwe's Bugfix Patch
Master ZED's Dash patch
Intending to use some spritesheets from this site, Cloud so far.
Eventually I would enjoy making a FF multi-rom a-la Super Mario All Stars.[/spoiler]
So googling yet again (maybe I should stop doing that

Assuming he really quit this project I am picking up where he left off (and what a legacy he leaves! Its a picture perfect engine). I am currently adding newer sprites for the main characters (the size limit seems to be 24x32px per frame, allowing for more detailed sprites than VI could allow, and an actually good looking Red VIII. Larger may be possible, but this size does me just fine

So as this is no longer a rom-hacking project (sorry guys

1. Would you still like to see updates and info on it
2. Can I still pull on your collective expertise in spriting/animation and
3. Would anyone like to play-test this as it progresses?
[spoiler=Act of treachery]
Just started on my first FFVI rom-hack, attempting to back-port VII to Snes (original, I know).

So far so good, getting pretty decent at it, I think.
I am starting with a FFVI 1.1 rom with the following patches applied:
Yazoo's Title Screen Mod
ManuLöwe's Bugfix Patch
Master ZED's Dash patch
Intending to use some spritesheets from this site, Cloud so far.
Eventually I would enjoy making a FF multi-rom a-la Super Mario All Stars.[/spoiler]