Users browsing this thread: 1 Guest(s)
Lorial Sprite Sheet
09-19-2012, 05:26 PM
(This post was last modified: 09-19-2012, 05:30 PM by LordSutebenu.)
Okay, generally there is very little wrong with this sprite but here is where you need some big improvements:
the dress.
That's pretty much it, the hair looks good on all fronts, the poses and movements are very fluid, believable and are quite good. The major problem with the sprite however is the dress.
The upper portion of her dress is perfectly fine, it is the lower that is not up to par with the rest of the sprite. It is very pillow shaded and no offense, it doesn't look good at all; the moment the sprite is made to be what size it will show; people will notice the odd way the dress is colored. You need to shade it in a far more realistic way; the easiest way would be to change the palette but as you seem to be against that, then you need to be creative with the palette you have. The following is an example of what I did:
and a close up of it:
As you can see from the example her dress has a more realistic shading to it; while instead of making the lightest color a shading color, I simply turned it into a lining of the dress. In this way it can separate and balance the shading and color without making it seem odd or out of place.
I only bothered with the first three sprites to show you an example of what can be done; so have fun, be creative and do what you think is best for the sprite.
the dress.
That's pretty much it, the hair looks good on all fronts, the poses and movements are very fluid, believable and are quite good. The major problem with the sprite however is the dress.
The upper portion of her dress is perfectly fine, it is the lower that is not up to par with the rest of the sprite. It is very pillow shaded and no offense, it doesn't look good at all; the moment the sprite is made to be what size it will show; people will notice the odd way the dress is colored. You need to shade it in a far more realistic way; the easiest way would be to change the palette but as you seem to be against that, then you need to be creative with the palette you have. The following is an example of what I did:
and a close up of it:
As you can see from the example her dress has a more realistic shading to it; while instead of making the lightest color a shading color, I simply turned it into a lining of the dress. In this way it can separate and balance the shading and color without making it seem odd or out of place.
I only bothered with the first three sprites to show you an example of what can be done; so have fun, be creative and do what you think is best for the sprite.
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)