Equipable Umaro Patch
#8
The last line being EA'd removed the check for opening the Esper Window, as in it was never grayed out, for any character, regardless if I had any Espers or if that character had a magic menu at all.

I played to just before the... Esper Cave (took a break long enough to play FF4 on DS and can't think of the proper cave name) with this and a whole gaggle of other changes and the only bug I found was that you couldn't open the menu if you had one of the temporary Ghost in your party without crashing (I could fight just fine but had to get rid of any ghost before I could use the menu on the phatom train).

In other words, other than being a bit over kill about removing all restrictions on accessing the menu to equip/remove armor/relic/Esper, it worked fine as far as I could tell.
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Messages In This Thread
Equipable Umaro Patch - by Gi Nattak - 07-13-2011, 03:41 PM
RE: Equipable Umaro Patch - by SSJ Rick - 07-13-2011, 07:45 PM
RE: Equipable Umaro Patch - by DruidX - 08-23-2012, 05:22 AM
RE: Equipable Umaro Patch - by Gi Nattak - 08-23-2012, 04:31 PM
RE: Equipable Umaro Patch - by Catone - 08-23-2012, 03:48 PM
RE: Equipable Umaro Patch - by Angelo26 - 08-26-2012, 06:35 PM
RE: Equipable Umaro Patch - by SSJ Rick - 08-27-2012, 01:15 PM
RE: Equipable Umaro Patch - by Catone - 08-29-2012, 05:49 AM
RE: Equipable Umaro Patch - by Angelo26 - 09-01-2012, 11:02 AM
RE: Equipable Umaro Patch - by Catone - 09-03-2012, 06:06 AM
RE: Equipable Umaro Patch - by Angelo26 - 09-03-2012, 11:05 AM
RE: Equipable Umaro Patch - by Catone - 09-03-2012, 04:40 PM
RE: Equipable Umaro Patch - by Gi Nattak - 04-24-2022, 12:16 PM
RE: Equipable Umaro Patch - by doofenH - 04-24-2022, 08:09 PM

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