Equipable Umaro Patch
#4
I'm not sure about this particular patch, but if you don't care to do it manually...

Code:
0031E6E    C9 0D
0031E83    C9 0E
0034D6F    C9 0C D0 04 A9 24

Those offsets are from a headerless rom, change that stuff to:
Code:
0031E6E    EA EA
0031E83    EA EA
0034D6F    EA EA EA EA A9 20

No, I did not write this code, just typed in what I had wrote down in my notes. The name on the read me that came with the patch (which I can't remember where I got from) was "T.Geiger".

This also lets every character (meaning Bannon, The moogles, Leo, etc) equip, well more so unequip stuff. Pretty sure change at 0031E6E deals Armor/Weapons, 0031E83 deals with Relics (which Umaro can equip anyway), and 0034D6F deals with letting everybody equip an Esper.

Boils down to, use any and all information provided by myself at your own risk. Good luck. Sorry I can't provide better help.

Now that I look at it, you may be able to only change 0031E6E to C9 0E to let only characters up to Umaro equip gear, but I'm just guessing.
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Messages In This Thread
Equipable Umaro Patch - by Gi Nattak - 07-13-2011, 03:41 PM
RE: Equipable Umaro Patch - by SSJ Rick - 07-13-2011, 07:45 PM
RE: Equipable Umaro Patch - by DruidX - 08-23-2012, 05:22 AM
RE: Equipable Umaro Patch - by Gi Nattak - 08-23-2012, 04:31 PM
RE: Equipable Umaro Patch - by Catone - 08-23-2012, 03:48 PM
RE: Equipable Umaro Patch - by Angelo26 - 08-26-2012, 06:35 PM
RE: Equipable Umaro Patch - by SSJ Rick - 08-27-2012, 01:15 PM
RE: Equipable Umaro Patch - by Catone - 08-29-2012, 05:49 AM
RE: Equipable Umaro Patch - by Angelo26 - 09-01-2012, 11:02 AM
RE: Equipable Umaro Patch - by Catone - 09-03-2012, 06:06 AM
RE: Equipable Umaro Patch - by Angelo26 - 09-03-2012, 11:05 AM
RE: Equipable Umaro Patch - by Catone - 09-03-2012, 04:40 PM
RE: Equipable Umaro Patch - by Gi Nattak - 04-24-2022, 12:16 PM
RE: Equipable Umaro Patch - by doofenH - 04-24-2022, 08:09 PM

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