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How do you calculate BRR sample rates?
04-18-2012, 07:02 PM
(04-18-2012, 03:32 PM)Poco Loco Wrote: and Mathias is back lolz
Why does everyone have inside jokes that I don't understand...
On a more serious note, is there a way to trace the SPC-700 engine ? I don't know any debugger or tracer for the SPC-700. What I was trying to figure out is how sound samples are processed, either by the game and/or the SPC-700 to be able to replace, tweak or modify the 255 existing sound effects. They are not made from BRR samples that you can replace like the instruments I believe and some of the following data is not that well documented either, so all this is pretty much a mess in my head:
Code:
0520C7 0520C8 DATA No Length of Sound Effect Sample Data 8/26/2002
0520C9 052215 DATA No Sound Effect Sample Data (Copied to SPC locations $4800-$494C) 8/26/2002
052216 052217 DATA No Length of Pointer Table to Sound Effect Sample Data 8/26/2002
052218 052237 DATA No Pointer Table to Sound Effect Sample Data (Copied to SPC locations $1B00-$1B1F) 8/26/2002
052238 052239 DATA No Length of ADSR Data for Sound Effect Samples 8/26/2002
05223A 052249 DATA No ADSR Data for Sound Effect Samples (Copied to SPC locations $1A80-$1A8F) 8/26/2002
05224A 05224B DATA No Length of Wave Rate Multiplying Values for Sound Effect Samples 8/26/2002
05224C 05225B DATA No Wave Rate Multiplying Values for Sound Effect Samples (Copied to SPC locations $1A00-$1A0F) 8/26/2002
05225C 05225D DATA No Length of Type 1 Sound Effect Instruction Pointers and Instructions 8/26/2002
05225E 053E5D DATA No Type 1 Sound Effect Instruction Pointers and Instructions 8/26/2002
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