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How do you calculate BRR sample rates?

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(04-18-2012, 03:32 PM)Poco Loco Wrote: and Mathias is back lolz

Why does everyone have inside jokes that I don't understand...Sad

On a more serious note, is there a way to trace the SPC-700 engine ? I don't know any debugger or tracer for the SPC-700. What I was trying to figure out is how sound samples are processed, either by the game and/or the SPC-700 to be able to replace, tweak or modify the 255 existing sound effects. They are not made from BRR samples that you can replace like the instruments I believe and some of the following data is not that well documented either, so all this is pretty much a mess in my head:

Code:
0520C7    0520C8    DATA    No    Length of Sound Effect Sample Data    8/26/2002
0520C9    052215    DATA    No    Sound Effect Sample Data (Copied to SPC locations $4800-$494C)    8/26/2002
052216    052217    DATA    No    Length of Pointer Table to Sound Effect Sample Data    8/26/2002
052218    052237    DATA    No    Pointer Table to Sound Effect Sample Data (Copied to SPC locations $1B00-$1B1F)    8/26/2002
052238    052239    DATA    No    Length of ADSR Data for Sound Effect Samples    8/26/2002
05223A    052249    DATA    No    ADSR Data for Sound Effect Samples (Copied to SPC locations $1A80-$1A8F)    8/26/2002
05224A    05224B    DATA    No    Length of Wave Rate Multiplying Values for Sound Effect Samples    8/26/2002
05224C    05225B    DATA    No    Wave Rate Multiplying Values for Sound Effect Samples (Copied to SPC locations $1A00-$1A0F)    8/26/2002
05225C    05225D    DATA    No    Length of Type 1 Sound Effect Instruction Pointers and Instructions    8/26/2002
05225E    053E5D    DATA    No    Type 1 Sound Effect Instruction Pointers and Instructions    8/26/2002
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Messages In This Thread
How do you calculate BRR sample rates? - by m06 - 04-16-2012, 05:26 AM
RE: How do you calculate BRR sample rates? - by madsiur - 04-18-2012, 07:02 PM

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