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How do you calculate BRR sample rates?
04-17-2012, 04:34 PM
I asked myself the same question a while back but I haven't found anything about that. I'm guessing most samples from SNES games must be between 8000Hz and 16000Hz but maybe sometimes up to 32000Hz. I'm setting my WAV samples at 16000Hz when I convert them to BRR.
Maybe SPC tools could give you that answer if you ripp samples from SNES games: http://snesmusic.org/files/readme.html
Maybe SPC tools could give you that answer if you ripp samples from SNES games: http://snesmusic.org/files/readme.html
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