04-10-2012, 05:49 PM
The first of the two jumps is to send the normal Terra scene to the nine or ten missing bytes, which I put in the F1 bank to make room for the second jump. Only the second jump accesses the code for the Namingway scene. I'm not sure whether there is a way which is easier or less wasteful of space (like if there were an extra couple of bytes that I could have used to start the scene somewhere) but this worked for me. I tested the Terra scene and the Namingway scene and both seemed to work fine with this code.
