JavaScript 65816 disassembler
#7
(02-16-2012, 02:29 AM)m06 Wrote:
(02-15-2012, 10:50 PM)Angelo26 Wrote: Say, are you proficient programming in assembly?! I've been looking for someone to help me find some code in FF6 that will allow me to expand the menus in battle. Would you be willing to help me?

I'm fair at assembly, I'll give it a shot Wink

What exactly do you want to expand in the battle menus?

I created a patch and now I have a bug with it. If relm uses control on an enemy, when the menu with the monster abilities appear, the names of characters disappear. This is because I expanded spell names to 9 letters, and monster attacks to 16 letters.

The idea on fixing it is based on FF6's japanese retranslation project by ChrisRPG. I'd rather show a picture instead of explaining what needs to be done:

[Image: imgshk.png]

I also wish to expand the window size that holds the command names, to basically have commands of 9 letters fit into it (Dualcast instead of X-magic, Deathblow instead of blitz, etc.)
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Messages In This Thread
JavaScript 65816 disassembler - by m06 - 02-12-2012, 09:53 AM
RE: JavaScript 65816 disassembler - by madsiur - 02-12-2012, 01:49 PM
RE: JavaScript 65816 disassembler - by m06 - 02-15-2012, 04:09 PM
RE: JavaScript 65816 disassembler - by SSJ Rick - 02-12-2012, 05:14 PM
RE: JavaScript 65816 disassembler - by Angelo26 - 02-15-2012, 10:50 PM
RE: JavaScript 65816 disassembler - by m06 - 02-16-2012, 02:29 AM
RE: JavaScript 65816 disassembler - by Angelo26 - 02-16-2012, 08:20 AM
RE: JavaScript 65816 disassembler - by m06 - 02-16-2012, 10:40 PM

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